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1. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
Felicity Love wrote: PhantomMajor wrote: Draupp wrote: Jump drives are t1. True but it still doesn't explain why a jump freighter is a T2 ship Because it creates a huge demand for T2 materials, thus ensuring at least some people in...
- by Vaerah Vahrokha - at 2015.02.08 11:55:27
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Vaerah Vahrokha wrote: So yeah, it sure looks like the long distance travel team has their wires crossed. But one thing about Eve, it teaches HARD lessons. They'll either get it right or wake up in their pod, one or the ...
- by Vaerah Vahrokha - at 2014.10.12 03:33:00
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: More recently, when Zenimax rushed The Elder Scrolls Online into what has since become a painfully obvious TOO EARLY release, I was so disappointed in both the content and its shaky implementation that I decided not to play t...
- by Vaerah Vahrokha - at 2014.10.12 00:26:00
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Jaiimez Skor wrote: Keith Planck wrote: there goes incentives to include indy production in nullsec rip Have you actually tried industry in nullsec on an alliance scale, you shall find you have more megacyte than you ever know what to do ...
- by Vaerah Vahrokha - at 2014.10.11 12:34:00
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Shilalasar wrote: Mike Azariah wrote: Over all I would say the tone, the mood, of this thread is far far different from the last. Maybe because it is coming into focus? Maybe because everybody burned out on the last on...
- by Vaerah Vahrokha - at 2014.10.11 09:29:00
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6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Tubrug1 wrote: So you're not tackling the real issue involving jump drives which is power projection? That would be TOO obvious!
- by Vaerah Vahrokha - at 2014.05.03 07:08:00
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7. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Jagoff Haverford wrote: To be clear, when the "re-balancing" took place a few years ago, dozens and dozens of responses on these forums predicted that mining would become nothing but Mackinaws and Retrievers. There is one other thing that push...
- by Vaerah Vahrokha - at 2014.04.05 23:01:00
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8. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Oh Takashawa wrote: "Everyone having fun" is all well and good as a slogan, but the reality is that force multipliers have and should remain a key part of EVE - if you don't have a big pile of dudes, your options are more restricted, but there...
- by Vaerah Vahrokha - at 2014.03.11 17:21:00
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9. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
I like this. I like it even more considering CCP has ruined any feeling of challenge / self reward for exploration, now transformed in some cheap "point and click => warp" menial thing.
- by Vaerah Vahrokha - at 2014.01.11 15:20:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: So our plan for Odyssey is to remove 1% per level from all the standard ship and subsystem resistance bonuses, setting them at 4% per level. At 4% I believe these bonuses are still very powerful, and this may not actually ...
- by Vaerah Vahrokha - at 2013.04.14 19:29:00
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11. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Maelle LuzArdiden wrote: This is what they are doing now, CCP's stated purpose is to redesign PVE to resemble real PVP more. They started by making the AI target drones as well, just like players do. Never had a player target my drones......
- by Vaerah Vahrokha - at 2012.12.15 12:39:00
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12. The Hel supercarrier and Nidhoggur carrier need some attention - in Player Features and Ideas Discussion [original thread]
Implying Implications wrote: I got myself a Nidhoggur recently but the most annoying thing about it is the lack of powergrid (I'd like to be able to fit as many reps on it as an Archon though I've not yet come across a situation where I felt th...
- by Vaerah Vahrokha - at 2012.08.22 16:35:00
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13. A bold, different New Eden - in Player Features and Ideas Discussion [original thread]
Xhaiden Ora wrote: I predict this idea will be torn a superfluous new behind in short order. What you describe is essentially a completely different game than EVE both in function and lore. I also imagine this is the politest response you wi...
- by Vaerah Vahrokha - at 2012.06.02 14:58:00
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14. A bold, different New Eden - in Player Features and Ideas Discussion [original thread]
I am going to post what I feel it's a different take on this game. I'd love the Developers could consider some of the many ideas included and make them real. I for sure would pay 50 euros a month to play this. Hi sec has always been a pain t...
- by Vaerah Vahrokha - at 2012.06.02 11:44:00
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15. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Hakaru Ishiwara wrote: Brother, CCP's QA personnel and presence have been perceived to be non-existent for several years now. Automated and human-based regression testing appears to be non-existent as demonstrated with every single patch break...
- by Vaerah Vahrokha - at 2012.05.25 14:43:00
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16. Easy and nice way to rename modules yet keep everyone happy - in Player Features and Ideas Discussion [original thread]
1) Have the items keep their original names. Old players are happy, old softwares are happy. 2) Add an aliases SQL table, with the new names in a field and item ID in a second field. Now, have 2) be searched first, then 1). You may now add as ma...
- by Vaerah Vahrokha - at 2012.01.26 22:51:00
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17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A possible idea: random rigs for modules. I could be given a BPO that would create a module rig with random +stats and -stats but that also uses random +CPU / PG. The possible number of variations you can get by fitting multiple rigged modules i...
- by Vaerah Vahrokha - at 2012.01.18 01:41:00
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18. The future of the Market Discussion Sub Forum! - in Player Features and Ideas Discussion [original thread]
EvE Online is a sandbox. Players are given basic tools and they create their own experience. Sometimes the tools are really basic: to "duel" you agree with someone and flip a can. Not perfect but look... it works! Now, one of the most juicy featu...
- by Vaerah Vahrokha - at 2010.04.02 22:53:00
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19. This is not how I want to make money - in Player Features and Ideas Discussion [original thread]
Guys you have been trolled and thread's been actively being bounced. Let it die, I am asking myself why I wasted these two paragraphs on this myself (answer: nothing to do at office ATM). - Auditing and consulting Before asking for investors, p...
- by Vaerah Vahrokha - at 2009.07.16 07:30:00
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20. Market UI: I measured the unneeded overhead on your game - in Player Features and Ideas Discussion [original thread]
As explained in the past and also linked in the sticky, the market UI could use some improvements: 1) Mark the orders so that I can see mine at a glance, i.e. color the cells in blue or something, making me switch on the "my orders" tab a lot le...
- by Vaerah Vahrokha - at 2009.07.15 14:01:00
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